![]() Moreover, an increasingly large army of Dredge fleeing the Darkness have put the city under siege, wanting to take refuge inside. Arberrang is on the brink of civil war and the Darkness is closing in on the city every day. Click here to read last week’s installment, focusing on the second game, or here if you haven’t caught up and want to read the first part, focusing on the first game.ĭISCLAIMER: Contains MAJOR spoilers for the entirety of the trilogy.Īs with the second game, The Banner Saga 3 picks up right after the events of the previous game. This is the conclusion of the series The Thematic Depth of The Banner Saga Trilogy. ![]() I recommend against the "I know you will" option because, although you manage to win the fights, Mogr will leave the caravan.It’s The Banner Saga month in Game Music Hub! This article concludes a four-week coverage on Austin Wintory’s stunning trilogy of scores for the tactical, turn-based RPG series of games. Divert the monsters' attention to organize an escape (Send a diversion to draw their attention and escape) - selecting the "Find others, Mogr, but not you" option will allow you fight a smaller and easier battle.Proceed with strong attack in order to drive monsters off (Go all out, strike hard and drive them off) - Enemy forces will be in better position as the result, so defeating them in the main battle will be more difficult.Defense fight (Send the shieldbangers forward and fight defensively) - None of sides will have better situation before the main battle.Break through enemy lines (Break through the front lines and don't stop) - Enemy forces will be in better position as the result, so defeating them in the main battle will be more difficult.Encourage monsters to attack you and weaken their forces (Bait the dredge into attacking and wear them down) - Enemy forces will be slightly weakened so winning the main battle will be easier.Sooner or later you'll have to make one more decision - how to deal with monsters blocking the exit from the city. If you've chosen the variant connected to additional rest, I suggest visiting Heroes building again and only then Leave Ridgehorn. At the end you'll be able to decide if you want to send a large group on the watch (Keep as many on watch as possible), send only few best warriors on the watch (Keep only our best on watch) or send small groups to explore the city (Send small groups to find out what the dredge are up to). Make additional stop - Choose last dialog options from the list, following Mogr side and against prince Ludin's will (if he is still with the caravan), even knocking him out ultimately (Knock him out).Try not to lead to such situation because regardless if you will try to help him or not, it is very likely that he will die! ![]() If you disagree with him then Ludin will start the fight. ![]() If you agree to Ludin's plan then the effect will be same as in the first variant. Leave the decision up to prince Ludin (if he is still with the caravan) - In a proper moment choose "Ludin, what would you do?".Leave Ridgehorn without additional stops - Choose first dialog options from the list, following prince Ludin side (if he is still with the caravan) and against Mogr's will.Generally you can act in three different ways: Soon you'll have a longer conversation and this time you should watch out when choosing dialog options because they will refer to further plan of actions.
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